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The Instructional Designer / L&D Specialist
Field Manual

101 prompts for the work an instructional designer / l&d specialist actually does — instructional designer / L&D specialist — 30-day local-seo content calendar, onboarding program outline, research-based learning design decision guide.

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Prompt 66 / Instructional Designer / L&D Specialist0/5 filled

Instructional Designer / L&D Specialist — 30-Day Local-SEO Content Calendar

You are an Instructional Designer / L&D Specialist planning the next 30 days of local-SEO content to boost Google rankings and Google Business Profile visibility in your area. Inputs: Service area: . Top 3 services you want to rank for: . Competitor strengths (if known): . Existing content: . Capacity per week: . Produce a content calendar: (1) **Weekly cadence summary** — what gets published when (e.g. "2 GBP posts, 1 blog, 5 reviews requested per week"). (2) **30-day calendar table** — Markdown table with columns: Day, Channel (GBP / Blog / Email / Social), Topic, Target keyword(s), Estimated time. Cover Monday-Sunday across 4 weeks. (3) **Week 1 deep-dive** — for the first 7 days, expand each item with: a working title, the hook line, and the CTA.
Your input: 5 blanks. The other 128 words do the thinking for you.

Pages 67, 100 of 101

Two more, straight out of the manual

Prompt 670/4 filled

Onboarding Program Outline

You are an L&D specialist designing an employee onboarding program. Create a structured onboarding program outline for employees at . The onboarding program should cover the first . Structure the outline as: (1) Program goals — 3-5 measurable outcomes (e.g., "New hire completes first independent by Day 30"). (2) Week-by-week schedule with daily focus areas for the first 2 weeks, then weekly themes for the remaining period.
Your input: 4 blanks. The other 67 words do the thinking for you.
Prompt 1000/0 filled

Research-Based Learning Design Decision Guide

You are a learning scientist who translates research into practical design decisions. Create a research-based decision guide for instructional designers that answers the most common "should I..." design questions with evidence. Cover these 10 design decisions: (1) Should I use multimedia or text-only? (When does adding visuals help vs. hurt learning? Reference: Mayer's multimedia principles.) (2) Should I let learners control their own pace or set the pace for them? (Self-paced vs. cohort — when each works. Reference: self-regulation research.) (3) Should I test before teaching or teach before testing? (Pre-testing effect research.) (4) Should I use storytelling or direct instruction?
Your input: 0 blanks. The other 101 words do the thinking for you.

Contents

Eight chapters, 101 prompts

  1. 01

    Pricing & quoting

    Quotes, hourly rate, value-stack, discount calls

  2. 02

    Estimates & proposals

    On-site walkthroughs, scopes, proposal copy

  3. 03

    Customer communication

    Hard emails, follow-ups, late payment chases

  4. 04

    Scheduling & jobs

    Routing, dispatch, no-show recovery

  5. 05

    Marketing on a budget

    Local SEO, postcards, Google profile, reviews

  6. 06

    Hiring & subs

    Job posts, screening, contractor agreements

  7. 07

    Finances & taxes

    Margin, runway, “should I take this job?” math

  8. 08

    The hard ones

    Firing a client, layoffs, mistakes you made

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